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	<title>Chanel's Blog &#187; coding</title>
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	<link>http://cmunezero.com</link>
	<description>Where code meets love... and a lot of awkward silences...</description>
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		<title>Coding Tip: Programming as a Game</title>
		<link>http://cmunezero.com/2008/08/12/coding-tip-programming-as-a-game/</link>
		<comments>http://cmunezero.com/2008/08/12/coding-tip-programming-as-a-game/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 21:30:45 +0000</pubDate>
		<dc:creator>chanel</dc:creator>
				<category><![CDATA[life]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[ajax]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[tip]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://cmunezero.com/?p=58</guid>
		<description><![CDATA[I recently read a Wired article where people achieved success losing weight because Weight Watchers is basically an RPG.  One game/exercise that I often do is to see how many lines of code or components I can write without any errors.  It&#8217;s hard to quantify but my record so far as about 200 [...]]]></description>
			<content:encoded><![CDATA[<p>I recently read a <a href="http://www.wired.com/gaming/virtualworlds/commentary/games/2008/08/gamesfrontiers_0811">Wired article</a> where people achieved success losing weight because Weight Watchers is basically an RPG.  One game/exercise that I often do is to see how many lines of code or components I can write without any errors.  It&#8217;s hard to quantify but my record so far as about 200 lines of Javascript/AJAX code.  It was kind of cheating because I was basically re-using Javascript and backend PHP code that had been thoroughly tested.  Overall, this is a pretty good method to increase the amount of code you can hold in your head and attempts to reduce the relying of debugging tools in favor of self/mental debugging.</p>
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